Keyphrases
Congestion Games
80%
Social Law
70%
Multi-agent Systems
68%
Payoff
67%
Ranking System
64%
Mechanism Design
63%
Incentive Mechanism
63%
Axiomatic Approach
51%
Game Analysis
51%
Strong Equilibrium
51%
Social Networks
47%
Social Welfare
46%
Pure Nash Equilibrium
45%
World Wide Web
42%
Combinatorial Auctions
41%
Recommendation System
37%
Nash Equilibrium
37%
Social Cost
35%
Buyers
35%
Near-optimal
30%
Position Auctions
30%
Seller
30%
Polynomial-time Algorithm
30%
Agent Behavior
29%
Decision Maker
28%
Strategy-proofness
27%
Bidders
26%
Resource Selection Games
25%
Multi-agent
25%
Stochastic Games
24%
Efficient Learning
24%
Extended Abstracts
24%
Dominant Strategy
24%
Strategic Behavior
23%
Scheduler
23%
Nonoperative
23%
Selfish Agents
23%
Approximation Ratio
22%
Sender
22%
PageRank
22%
Online Advertising
21%
Polynomial Time
21%
Safety Level
21%
Repeated Games
20%
Maximin
20%
Data Sharing
20%
Selling
19%
Game Theory
19%
Signaling Schemes
19%
Ranking Function
18%
Computer Science
Multi Agent Systems
100%
Mechanism Design
93%
multi agent
64%
Nash Equilibrium
63%
Artificial Intelligence
61%
Strategy Nash Equilibrium
45%
Information Retrieval
40%
Incomplete Information
39%
Combinatorial Auction
36%
Dominant Strategy
36%
Social Network
36%
Reinforcement Learning
33%
Search Engine
32%
Economics Literature
32%
Polynomial Time
31%
Polynomial Time Algorithm
30%
Decision Maker
30%
Computational Problem
27%
Efficient Algorithm
26%
Document Author
26%
Computer Science
25%
Strategic Behavior
24%
Axiomatization
24%
Computational Environment
24%
Potential Function
24%
Solution Concept
22%
Strategy Profile
22%
Received Message
21%
Optimization Problem
21%
Desirable Property
20%
Ranking Function
19%
Approximation (Algorithm)
18%
Sequential Decision Making
18%
Task Execution
18%
Coordination Game
18%
Communication Complexity
18%
Theoretic Analysis
17%
Approximation Ratio
16%
Desired Behavior
16%
Directed Graphs
15%
Equilibrium Analysis
15%
Human Language
15%
Desired Property
15%
Interested Party
15%
System Analysis
15%
Electronic Commerce
15%
Operations Research
15%
Random Walk
15%
Decision-Making
14%
free-riding
14%