Keyphrases
Action Games
22%
Aggregator
28%
Approximate Equilibrium
63%
Approximate Nash Equilibrium
59%
Arbitrary Degree
23%
Arbitrary Sizes
23%
Bayesian Persuasion
98%
Best Response Dynamics
23%
Binary Action
26%
Binary Choice
23%
Binary State
37%
Blocking Pair
23%
Boundedly Rational
21%
Communication Complexity
46%
Correlated Equilibrium
29%
Degree Distribution
23%
Diffusion in Social Networks
23%
Diffusion of Innovation
23%
Diffusion Speed
23%
Directed Networks
23%
Expected Waiting Time
23%
Extensive-form Games
17%
Forecast Aggregation
46%
Incentive Mechanism
34%
Information Structure
44%
Mixed Activity
23%
Naive Learning
34%
Nash Equilibrium
85%
Network Structure
23%
Network Topology
23%
Number of Players
29%
Number of States
21%
Optimal Forecast
23%
Pareto Efficiency
40%
Payoff
51%
Posterior Belief
26%
Potential Game
23%
Pure Nash Equilibrium
25%
Query Complexity
34%
Randomized Communication Complexity
26%
Regret
38%
Robust Learning
23%
Secretary Problem
23%
Sender
78%
Signaling Schemes
21%
Social Networks
46%
State of Nature
27%
Tight
20%
Uncoupled Dynamics
25%
Undirected Network
23%
Mathematics
Approximates
69%
Asymptotic Distribution
11%
Asymptotics
6%
Bayes' Rule
9%
Bayesian
92%
Bayesian Model
5%
Binary Tree
8%
Black Box
11%
Classification Problem
11%
Computational Aspects
11%
Congestion Game
11%
Connected Network
7%
Constant Factor
11%
Decision Rule
19%
Degree Distribution
11%
Directed Acyclic Graph
11%
Exp
11%
Extreme Points
5%
Feasible Set
5%
Finite Number
11%
Fully Polynomial-Time Approximation Scheme
11%
Golden Ratio
8%
Grid Size
6%
Hypercube
7%
Information Structure
34%
Iterative Construction
11%
Local Search
11%
Main Result
20%
Matrix (Mathematics)
11%
Nash Equilibrium
78%
Necessary and Sufficient Condition
5%
Nonempty Set
11%
Open Problem
11%
Performance Measure
5%
Polynomial
14%
Polynomial Time
9%
Potential Games
11%
Probability Theory
50%
Product Distribution
5%
Query Complexity
11%
Standard Brownian Motion
11%
Statistics
7%
Status Quo
11%
Symmetric Product
5%
Triangle
11%
unique solution φ
5%
Upper Bound
31%
Utility Function
9%
Winning Strategy
11%
Worst Case
11%
Computer Science
Action Profile
14%
And-States
19%
Approximation (Algorithm)
31%
Approximation Ratio
21%
Arbitrary Size
5%
Automaton
11%
Bayesian Learning
11%
Binary Decision
11%
Classification Problem
11%
Combinatorial Auction
11%
Communication Complexity
46%
Connected Network
11%
Decision Maker
13%
Degree Distribution
5%
Directed Acyclic Graph
11%
Directed Graphs
5%
Directed Network
5%
Distributed Computation
11%
Exact Potential Game
11%
Fast Convergence
11%
Fully Polynomial-Time Approximation Scheme
13%
Generating Distribution
11%
Guarantee Termination
11%
Hypercube
7%
Information Aggregation
11%
Information Structure
34%
Innovation Diffusion
11%
Local Potential
11%
Maximal Number
11%
Mechanism Design
5%
multi agent
11%
Name Space
11%
Nash Equilibrium
100%
Network Structures
5%
Pareto Efficient
11%
Pareto-optimality
11%
Payoff Function
15%
Performance Measure
23%
Polynomial Time
31%
Protecting Privacy
5%
Real Number
11%
Regular Network
5%
Renaming
11%
Social Network
23%
State Space
11%
Theoretic Model
11%
Undirected Network
5%
Utility Function
38%
Winning Strategy
11%
World Wide Web
11%