Abstract
Women's under-representation in fields such as engineering may result in part from female students' negative beliefs regarding these fields and their low self-efficacy for these fields. In this experiment, we investigated the use of animated interface agents as social models for changing male and female middle-school students' attitudes toward engineering-related fields, their self-efficacy for these fields, and their math performance. Students interacted with either a female or a male computer-based agent or they did not interact with an agent. The female agent increased interest, utility beliefs, self-efficacy, and math performance compared to control and, for boys, decreased stereotyping. Mediational analyses indicated that the female agent facilitated interest and math performance by enhancing self-efficacy. The findings indicate that interface agents may be used effectively as social models for influencing attitudes and beliefs and supporting performance.
| Original language | English |
|---|---|
| Pages (from-to) | 209-215 |
| Number of pages | 7 |
| Journal | Computers and Education |
| Volume | 53 |
| Issue number | 2 |
| DOIs | |
| State | Published - Sep 2009 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 5 Gender Equality
Keywords
- Engineering
- Interface agents
- Mathematics
- Persuasive technology
- Self-efficacy
- Social model
ASJC Scopus subject areas
- General Computer Science
- Education
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