TY - GEN
T1 - Simple approximate equilibria in large games
AU - Babichenko, Yakov
AU - Barman, Siddharth
AU - Peretz, Ron
PY - 2014
Y1 - 2014
N2 - We prove that in every normal form n-player game with m actions for each player, there exists an approximate Nash equilibrium in which each player randomizes uniformly among a set of O(log m + log n) pure actions. This result induces an O(Nlog log N)-time algorithm for computing an approximate Nash equilibrium in games where the number of actions is polynomial in the number of players (m=poly(n)); here N=nmn is the size of the game (the input size). Furthermore, when the number of actions is a fixed constant (m=O(1)) the same algorithm runs in O(Nlog log log N) time. In addition, we establish an inverse connection between the entropy of Nash equilibria in the game, and the time it takes to find such an approximate Nash equilibrium using the random sampling method. We also consider other relevant notions of equilibria. Specifically, we prove the existence of approximate correlated equilibrium of support size polylogarithmic in the number of players, n, and the number of actions per player, m. In particular, using the probabilistic method, we show that there exists a multiset of action profiles of polylogarithmic size such that the uniform distribution over this multiset forms an approximate correlated equilibrium. Along similar lines, we establish the existence of approximate coarse correlated equilibrium with logarithmic support. We complement these results by considering the computational complexity of determining small-support approximate equilibria. We show that random sampling can be used to efficiently determine an approximate coarse correlated equilibrium with logarithmic support. But, such a tight result does not hold for correlated equilibrium, i.e., sampling might generate an approximate correlated equilibrium of support size Ω(m) where m is the number of actions per player. Finally, we show that finding an exact correlated equilibrium with smallest possible support is NP-hard under Cook reductions, even in the case of two-player zero-sum games.
AB - We prove that in every normal form n-player game with m actions for each player, there exists an approximate Nash equilibrium in which each player randomizes uniformly among a set of O(log m + log n) pure actions. This result induces an O(Nlog log N)-time algorithm for computing an approximate Nash equilibrium in games where the number of actions is polynomial in the number of players (m=poly(n)); here N=nmn is the size of the game (the input size). Furthermore, when the number of actions is a fixed constant (m=O(1)) the same algorithm runs in O(Nlog log log N) time. In addition, we establish an inverse connection between the entropy of Nash equilibria in the game, and the time it takes to find such an approximate Nash equilibrium using the random sampling method. We also consider other relevant notions of equilibria. Specifically, we prove the existence of approximate correlated equilibrium of support size polylogarithmic in the number of players, n, and the number of actions per player, m. In particular, using the probabilistic method, we show that there exists a multiset of action profiles of polylogarithmic size such that the uniform distribution over this multiset forms an approximate correlated equilibrium. Along similar lines, we establish the existence of approximate coarse correlated equilibrium with logarithmic support. We complement these results by considering the computational complexity of determining small-support approximate equilibria. We show that random sampling can be used to efficiently determine an approximate coarse correlated equilibrium with logarithmic support. But, such a tight result does not hold for correlated equilibrium, i.e., sampling might generate an approximate correlated equilibrium of support size Ω(m) where m is the number of actions per player. Finally, we show that finding an exact correlated equilibrium with smallest possible support is NP-hard under Cook reductions, even in the case of two-player zero-sum games.
KW - computation of equilibria
KW - concentration inequalities
KW - correlated equilibrium
KW - nash equilibrium
UR - http://www.scopus.com/inward/record.url?scp=84903200327&partnerID=8YFLogxK
U2 - 10.1145/2600057.2602873
DO - 10.1145/2600057.2602873
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AN - SCOPUS:84903200327
SN - 9781450325653
T3 - EC 2014 - Proceedings of the 15th ACM Conference on Economics and Computation
SP - 753
EP - 770
BT - EC 2014 - Proceedings of the 15th ACM Conference on Economics and Computation
T2 - 15th ACM Conference on Economics and Computation, EC 2014
Y2 - 8 June 2014 through 12 June 2014
ER -