TY - GEN
T1 - Integrating Crowdsourcing & Gamification in an Automatic Architectural Synthesis Process
AU - Fisher-Gewirtzman, Dafna
AU - Polak, Nir
N1 - Publisher Copyright:
© 2018, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2018
Y1 - 2018
N2 - This work covers the methodological approach that is used to gather information from the wisdom of crowd, to be utilized in a machine learning process for the automatic generation of minimal apartment units. The flexibility in the synthesis process enables the generation of apartment units that seem to be random and some are unsuitable for dwelling. Thus, the synthesis process is required to classify units based on their suitability. The classification is deduced from opinions of human participants on previously generated units. As the definition of ``suitability'' may be subjective, this work offers a crowdsourcing method in order to reach a large number of participants, that as a whole would allow to produce an objective classification. Gaming elements have been adopted to make the crowdsourcing process more intuitive and inviting for external participants.
AB - This work covers the methodological approach that is used to gather information from the wisdom of crowd, to be utilized in a machine learning process for the automatic generation of minimal apartment units. The flexibility in the synthesis process enables the generation of apartment units that seem to be random and some are unsuitable for dwelling. Thus, the synthesis process is required to classify units based on their suitability. The classification is deduced from opinions of human participants on previously generated units. As the definition of ``suitability'' may be subjective, this work offers a crowdsourcing method in order to reach a large number of participants, that as a whole would allow to produce an objective classification. Gaming elements have been adopted to make the crowdsourcing process more intuitive and inviting for external participants.
KW - Automated architecture synthesis
KW - Crowdsourcing and gamification
KW - Minimum apartments
KW - Optimization
KW - Urban density
KW - Visual openness
UR - http://www.scopus.com/inward/record.url?scp=85124759647&partnerID=8YFLogxK
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AN - SCOPUS:85124759647
SN - 9789491207150
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 439
EP - 444
BT - Computing for a better tomorrow
A2 - Kepczynska-Walczak, Anetta
A2 - Bialkowski, Sebastian
T2 - 36th International Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2018
Y2 - 19 September 2018 through 21 September 2018
ER -